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Piercing Serenity
Fatal Absolution Negative-Feedback
584
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Posted - 2014.03.27 17:51:00 -
[1] - Quote
This may be a silly question, but:
Can anyone explain to me why I shouldn't brick tank my Caldari Assault?
I've been trying to play to the strengths of my suit and running shield regulators and energizers, but they feel worthless. They don't give me enough of a bonus (Particularly regulators) to make me want to run those. Waiting 2.83 seconds is pretty damn close to waiting 3 seconds, and I could gain 108 more armor while doing it.
The only thing I consider worth the slot over a armor plate is two proto KinCats (with a complex CPU upgrade). But since I don't have any skills into biotics, armor plates seem like the only good option. Am I missing something?
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
Fatal Absolution Negative-Feedback
584
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Posted - 2014.03.27 18:17:00 -
[2] - Quote
Beren Hurin wrote:What is the point of the squad you are in.
If you are solo slaying, I see no reason why you shouldn't.
If you are in skirming and you are pushing points, you may do a LOT of good having a hacking mod or two fit. If you are bombarding a point from long range, having a ton of armor really isn't necessary. The TTK means you should be able to find cover and pick on people with you RR and survive a lot of engagements. Having a single PRO damp means that A LOT of scans can't see you giving you a situational advantage against most things besides scouts or Gallogi squads.
If all you can think about is yourself, then brick tanking is for you. If you like playing in a team with roles maximizing each-other, then there are other ways to use those lowslots.
Oh, I understand how to min-max with a squad. I was really posting from a personal level. "How much bang can I get for my buck by myself?"
Also, I have proto dampeners, but with the current high levels of scouts, they seem largely irrelevant. I can't hind from the majority of people in a match, so why use them? Of course, I do have a fit saved for when scanners start coming out, but do you think that I would do well to include a dampener on my other suits as well (Which is what I did in 1.7)?
Also, are Range booster and precision enhancers actually worth it now? I'll give it a shot and get back to you
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
Fatal Absolution Negative-Feedback
584
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Posted - 2014.03.27 18:37:00 -
[3] - Quote
Beren Hurin wrote:Piercing Serenity wrote:Beren Hurin wrote:What is the point of the squad you are in.
If you are solo slaying, I see no reason why you shouldn't.
If you are in skirming and you are pushing points, you may do a LOT of good having a hacking mod or two fit. If you are bombarding a point from long range, having a ton of armor really isn't necessary. The TTK means you should be able to find cover and pick on people with you RR and survive a lot of engagements. Having a single PRO damp means that A LOT of scans can't see you giving you a situational advantage against most things besides scouts or Gallogi squads.
If all you can think about is yourself, then brick tanking is for you. If you like playing in a team with roles maximizing each-other, then there are other ways to use those lowslots. Oh, I understand how to min-max with a squad. I was really posting from a personal level. "How much bang can I get for my buck by myself?" Also, I have proto dampeners, but with the current high levels of scouts, they seem largely irrelevant. I can't hind from the majority of people in a match, so why use them? Of course, I do have a fit saved for when scanners start coming out, but do you think that I would do well to include a dampener on my other suits as well (Which is what I did in 1.7)? Also, are Range booster and precision enhancers actually worth it now? I'll give it a shot and get back to you IMO, yes, then. The biggest 'bang for your buck' of any brick tank would be on an assault, I think. Out of just about anything, they fit the fewest modules in order to brick tank. Range boosters aren't so great on assault suits. The base range scales at 50% of the range of half of the scouts, and even worse than on cal/gal scouts. Logis make 50% better use of range amps than assaults. You are better off with other stuff in the low slots.
So then I'm looking at
- Damps
- Codebreakers
- KinCats
- Cardiac Regulators
- Armor Plates
As options for potentially useful lows. Hmm
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
Fatal Absolution Negative-Feedback
585
|
Posted - 2014.03.27 19:07:00 -
[4] - Quote
Funkmaster Whale wrote:I used to brick tank in 1.7 but have switched. I play with 3 extenders, recharger, cardiac and shield regulators, CR, core Nades, Ishukone assault SMG, and Ishukone gauged hives.
The one thing I hate about brick tanking is how slow you are to recover. That and armor plate reduce your jump height. I used to play with this fit except an AR and damage mod instead of recharger. Now with the TTK being a bit more bearable it's really successful. I go 10+ KD in ambush regularly with it.
Brick tanking makes sense in theory but being slow just means you'll die before you can get to cover. It comes down to preference and whether you wanna play hit n run or Robocop.
I only run advanced suits in pubs. Any suggestions for that?
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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